JOURNEY

JOURNEY

A combination of cel animation, after effects compositing & VFX was

used to create this animated short. The purpose was to blend a sci fi

and horror aesthetic to build the origin story of a space traveller. This

was a test concept to eventually develop into a short series centred

around this specific character model.

A combination of cel animation, after effects

compositing & VFX was used to create this animated

short. The purpose was to blend a sci fi and horror

aesthetic to build the origin story of a space

traveller. This was a test concept to eventually

develop into a short series centred around this

specific character model.

Overview

Overview

Role

Role

Motion Designer

Motion Designer

Tools

Tools

After Effects, Procreate & Illustrator

After Effects, Procreate & Illustrator

Deliverables

Deliverables

Vector assets, Game menu

Vector assets, Game menu

I designed the character model in a minimalist style to ensure it was versatile

when animating. I didn't want too many details destracting from the movements

and actions of the character. It also meant that cel animated scenes wouldn't

take as long to produce, allowing me to focus more time on story aspects and

atmosphere.


Every part of the character movement was cel animated, then lighting,

background movement and other effects were created in after effects.

The character art style was kept minimalist to reduce

the animation and rigging timeframe. More detail

was added to the eyes of the character in order to

invoke a stronger personality, enabling a stronger

attachment towards the protagonist.


In Rive, a small eye rig was created to enable them

to follow the cursor, then lighting adjustments were

layered over the final screen to bring the 'sci fi'

scene to life. It was important that the scene felt

exciting but left plenty of mystery to ensure the

player would continue further..

The character art style was kept minimalist to reduce the animation and rigging

timeframe. More detail was added to the eyes of the character in order to invoke

a stronger personality, enabling a stronger attachment towards the protagonist.


In Rive, a small eye rig was created to enable them to follow the cursor, then

lighting adjustments were layered over the final screen to bring the 'sci fi' scene

to life. It was important that the scene felt exciting but left plenty of mystery to

ensure the player would continue further.

When each element has been created separately, the end is

just fitting the last remaining puzzle pieces together. For

showcase and outreach purposes I put the short into three

difference aspect ratios. 1:1 for Linkedin and Instagram posts,

16:9 for Youtube and 9:16 for any stories or other social sites.


The outcome was better than anticipated, and really captured

the atmosphere I wanted to portray.

When each element has been created separately,

the end is just fitting the last remaining puzzle pieces

together. For showcase and outreach purposes I put

the short into three difference aspect ratios. 1:1 for

Linkedin and Instagram posts,16:9 for Youtube and

9:16 for any stories or other social sites.


The outcome was better than anticipated, and really

captured the atmosphere I wanted to portray.

Looking to work together, or just chat?

Looking to work together,

or just chat?