JOURNEY
JOURNEY
A combination of cel animation, after effects compositing & VFX was
used to create this animated short. The purpose was to blend a sci fi
and horror aesthetic to build the origin story of a space traveller. This
was a test concept to eventually develop into a short series centred
around this specific character model.
A combination of cel animation, after effects
compositing & VFX was used to create this animated
short. The purpose was to blend a sci fi and horror
aesthetic to build the origin story of a space
traveller. This was a test concept to eventually
develop into a short series centred around this
specific character model.
Overview
Overview
Role
Role
Motion Designer
Motion Designer
Tools
Tools
After Effects, Procreate & Illustrator
After Effects, Procreate & Illustrator
Deliverables
Deliverables
Vector assets, Game menu
Vector assets, Game menu


I designed the character model in a minimalist style to ensure it was versatile
when animating. I didn't want too many details destracting from the movements
and actions of the character. It also meant that cel animated scenes wouldn't
take as long to produce, allowing me to focus more time on story aspects and
atmosphere.
Every part of the character movement was cel animated, then lighting,
background movement and other effects were created in after effects.
The character art style was kept minimalist to reduce
the animation and rigging timeframe. More detail
was added to the eyes of the character in order to
invoke a stronger personality, enabling a stronger
attachment towards the protagonist.
In Rive, a small eye rig was created to enable them
to follow the cursor, then lighting adjustments were
layered over the final screen to bring the 'sci fi'
scene to life. It was important that the scene felt
exciting but left plenty of mystery to ensure the
player would continue further..
The character art style was kept minimalist to reduce the animation and rigging
timeframe. More detail was added to the eyes of the character in order to invoke
a stronger personality, enabling a stronger attachment towards the protagonist.
In Rive, a small eye rig was created to enable them to follow the cursor, then
lighting adjustments were layered over the final screen to bring the 'sci fi' scene
to life. It was important that the scene felt exciting but left plenty of mystery to
ensure the player would continue further.
When each element has been created separately, the end is
just fitting the last remaining puzzle pieces together. For
showcase and outreach purposes I put the short into three
difference aspect ratios. 1:1 for Linkedin and Instagram posts,
16:9 for Youtube and 9:16 for any stories or other social sites.
The outcome was better than anticipated, and really captured
the atmosphere I wanted to portray.
When each element has been created separately,
the end is just fitting the last remaining puzzle pieces
together. For showcase and outreach purposes I put
the short into three difference aspect ratios. 1:1 for
Linkedin and Instagram posts,16:9 for Youtube and
9:16 for any stories or other social sites.
The outcome was better than anticipated, and really
captured the atmosphere I wanted to portray.