INTO THE VOID

INTO THE VOID

Prototype for a platform video game, showcasing design,

interactive and animation skills. Currently focussing on the

opening game menu, the purpose of this project was to

identify the potential challenges and timeframe of developing

a proof of concept opening screen.

Prototype for a platform video game, showcasing

design, interactive and animation skills. Currently

focussing on the opening game menu, the purpose

of this project was to identify the potential

challenges and timeframe of developing a proof of

concept opening screen.

Overview

Overview

Role

Role

Interactive designer

Interactive designer

Tools

Tools

Rive & Illustrator

Rive & Illustrator

Deliverables

Deliverables

Vector assets, Game menu

Vector assets, Game menu

The character art style was kept minimalist to reduce the animation and rigging

timeframe. More detail was added to the eyes of the character in order to invoke

a stronger personality, enabling a stronger attachment towards the protagonist.


In Rive, a small eye rig was created to enable them to follow the cursor, then

lighting adjustments were layered over the final screen to bring the 'sci fi' scene

to life. It was important that the scene felt exciting but left plenty of mystery to

ensure the player would continue further.

The character art style was kept minimalist to reduce the animation and rigging

timeframe. More detail was added to the eyes of the character in order to invoke

a stronger personality, enabling a stronger attachment towards the protagonist.


In Rive, a small eye rig was created to enable them to follow the cursor, then

lighting adjustments were layered over the final screen to bring the 'sci fi' scene

to life. It was important that the scene felt exciting but left plenty of mystery to

ensure the player would continue further.

The character art style was kept minimalist to reduce

the animation and rigging timeframe. More detail

was added to the eyes of the character in order to

invoke a stronger personality, enabling a stronger

attachment towards the protagonist.


In Rive, a small eye rig was created to enable them

to follow the cursor, then lighting adjustments were

layered over the final screen to bring the 'sci fi'

scene to life. It was important that the scene felt

exciting but left plenty of mystery to ensure the

player would continue further..

Primary Typeface

Primary Typeface

Primary Typeface

Jaro

Jaro

Jaro

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Assets created for future game development, showcasing

the art style and one of the key characters from the game.

I found it was only necessary to use the main character as the

focus of the game menu to emphasise the minimalist aesthetic

and not detract away from the other menu elements..

Assets created for future game development,

showcasing the art style and one of the key characters

from the game. I found it was only necessary to use

the main character as the focus of the game menu to

emphasise the minimalist aesthetic and not detract

away from the other menu elements..

Looking to work together, or just chat?

Looking to work together,

or just chat?