INTO THE VOID
INTO THE VOID
Prototype for a platform video game, showcasing design,
interactive and animation skills. Currently focussing on the
opening game menu, the purpose of this project was to
identify the potential challenges and timeframe of developing
a proof of concept opening screen.
Prototype for a platform video game, showcasing
design, interactive and animation skills. Currently
focussing on the opening game menu, the purpose
of this project was to identify the potential
challenges and timeframe of developing a proof of
concept opening screen.
Overview
Overview
Role
Role
Interactive designer
Interactive designer
Tools
Tools
Rive & Illustrator
Rive & Illustrator
Deliverables
Deliverables
Vector assets, Game menu
Vector assets, Game menu


The character art style was kept minimalist to reduce the animation and rigging
timeframe. More detail was added to the eyes of the character in order to invoke
a stronger personality, enabling a stronger attachment towards the protagonist.
In Rive, a small eye rig was created to enable them to follow the cursor, then
lighting adjustments were layered over the final screen to bring the 'sci fi' scene
to life. It was important that the scene felt exciting but left plenty of mystery to
ensure the player would continue further.
The character art style was kept minimalist to reduce the animation and rigging
timeframe. More detail was added to the eyes of the character in order to invoke
a stronger personality, enabling a stronger attachment towards the protagonist.
In Rive, a small eye rig was created to enable them to follow the cursor, then
lighting adjustments were layered over the final screen to bring the 'sci fi' scene
to life. It was important that the scene felt exciting but left plenty of mystery to
ensure the player would continue further.
The character art style was kept minimalist to reduce
the animation and rigging timeframe. More detail
was added to the eyes of the character in order to
invoke a stronger personality, enabling a stronger
attachment towards the protagonist.
In Rive, a small eye rig was created to enable them
to follow the cursor, then lighting adjustments were
layered over the final screen to bring the 'sci fi'
scene to life. It was important that the scene felt
exciting but left plenty of mystery to ensure the
player would continue further..
Primary Typeface
Primary Typeface
Primary Typeface
Jaro
Jaro
Jaro
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Assets created for future game development, showcasing
the art style and one of the key characters from the game.
I found it was only necessary to use the main character as the
focus of the game menu to emphasise the minimalist aesthetic
and not detract away from the other menu elements..
Assets created for future game development,
showcasing the art style and one of the key characters
from the game. I found it was only necessary to use
the main character as the focus of the game menu to
emphasise the minimalist aesthetic and not detract
away from the other menu elements..